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Healing Units in Civilization VII

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In Civilization VII, healing units is a crucial aspect of gameplay, especially during conflicts. Here's how you heal units based on the information available online:

Basic Healing Methods:

Passive Healing: Units will heal a portion of their health passively if they take no action during their turn, including not moving. This healing occurs at the start of the next turn.

Skip Turn: Selecting "Skip Turn" allows a unit to heal a small amount of health without being moved or performing any action. This method is found directly below the unit's name in the action menu.

Heal Command: There's a dedicated "Heal" option in the unit's action menu, accessed by clicking the grey arrow on the left side of the unit's card. This option makes the unit stay in place and heal until fully restored or until you cancel the action.

Healing Rates:

Friendly Territory: Units heal faster within your own borders or cities.

In a City: Units heal significantly faster, potentially up to 20 HP per turn depending on various bonuses.

Within Borders: Healing is slower than in cities but faster than in neutral or enemy territories.

Neutral Territory: Healing rate is moderate but slower than in friendly territory.

Enemy Territory: Healing is the slowest, with minimal health recovery each turn.

Enhancements to Healing:

Fort Town Specialization: A town can be specialized as a "Fort Town," which provides a +5 healing bonus to units within it.

God of Healing: Choosing this Pantheon after establishing a Pantheon grants units an additional +5 HP per turn when healing on rural tiles.

Commander Upgrades: Certain upgrades for your Army Commander, like "Field Medic," can increase healing rates for units in enemy or neutral territories.

Policy and Crisis Cards: Specific cards can either boost healing or reduce it based on the situation.

World Wonders, Natural Wonders, and Buildings: Some of these can provide passive healing boosts or modify healing rates.

Unique Abilities:

Buganda's Abambowa Unit: This unique infantry unit heals by pillaging any tile, offering a strategic advantage in certain scenarios.

Persian Immortals: These units can heal around 15 HP after taking down an enemy unit, showcasing a combat-related healing mechanic.

Tactical Tips: Gameplay Tips

Use Skip Turn for Awareness: If you're worried about enemy movements, skip turn rather than heal to maintain control over the unit each turn.

Fortify Before Healing: Fortifying a unit before healing can provide a defensive bonus if enemies approach, especially useful for units deep in enemy territory.

Positioning Matters: Keep units in friendly territory when possible for faster healing, and use the environment to your advantage.

Remember, while units can heal anywhere, the location and any buffs or debuffs significantly impact how quickly they recover. This strategic element adds depth to managing your military in Civilization VII.

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