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Top 10 Complaints

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Here are the top 10 complaints about playing "Overwatch 2" based on sentiments expressed in posts on X and related web discussions:

Top 10 Complaints about Playing Overwatch

1.5v5 Gameplay: Many players dislike the shift from 6v6 to 5v5, feeling it has negatively impacted team composition and balance, particularly with the removal of one tank per team.

2.Matchmaking Issues: There are complaints about uneven matchmaking, where players feel they are not matched against opponents of similar skill levels, leading to one-sided games.

3.Toxicity and Team Behavior: Toxic players, teammates who leave games, or those who don't cooperate contribute to a frustrating play experience.

4.Hero Balance: Some argue that hero balancing is off, with certain heroes feeling overpowered or underpowered, leading to a stale meta or frustration in gameplay.

5.Monetization and Cosmetics: Concerns over the new monetization model, including the pricing of skins and the battle pass system, have been significant grievances.

6.Lack of PvE Content: The cancellation or delay of promised PvE content has left many players disappointed, feeling misled by initial promises.

7.Long Queue Times: For certain roles, particularly tank, players experience long wait times, which can be tedious and reduce the desire to play these roles.

8.Audio and Visual Bugs: There have been issues with sound design, like missing audio cues, which can affect gameplay, alongside various visual glitches.

9.Server and Performance Issues: Complaints about server stability, disconnections, and game performance have been common, especially around updates or peak times.

10.Loss of Overwatch 1 Features: Some players feel that Overwatch 2 is a step back in some areas, like the removal of certain maps or the simplification of some game mechanics from the original game.

These complaints highlight various aspects of the game that have not met player expectations or have introduced new frustrations. Remember, these sentiments reflect a portion of the community's feedback, and individual experiences can vary.

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