Here's a guide on the various campaigns in Destiny 2, detailing the main story arcs, their thematic focus, and key points:
Red War Campaign (Base Game)
•Overview: Introduces new players to the world of Destiny 2. The Red Legion, led by Dominus Ghaul, invades the Last City, strips Guardians of their Light, and captures the Traveler.
Key Points:
•Starting Point: Players awaken on Earth, needing to regain their Light.
•Major Locations: Earth (European Dead Zone), Io, Titan, Nessus.
•Endgame: The Traveler awakens, granting Light back to Guardians, leading to Ghaul's defeat.
•Themes: Loss, resilience, and rebirth.
Curse of Osiris Campaign (First Expansion)
•Overview: Focuses on the Vex and the Infinite Forest, with Osiris, a legendary Warlock, at the center.
Key Points:
•Setting: Primarily on Mercury.
•Objectives: Assist Osiris in stopping the Vex from altering reality through the Infinite Forest.
•Boss: Panoptes, Infinite Mind.
•Themes: Fate, time manipulation, and the pursuit of knowledge.
Warmind Campaign (Second Expansion)
•Overview: Deals with the activation of Rasputin, an ancient AI Warmind, and introduces the Hive threat on Mars.
Key Points:
•Setting: Mars, specifically Hellas Basin.
•Plot: Investigate Hive activity and awaken Rasputin to counter their threat.
•Boss: Xol, Will of the Thousands, a Worm God.
•Themes: The cost of survival, AI and humanity, and ancient power.
Forsaken Campaign
•Overview: A darker, more personal story centered around revenge for the death of Cayde-6 at the hands of Uldren Sov and his Barons.
Key Points:
•Setting: Starts on Earth, extends to the Tangled Shore and the Dreaming City.
•Narrative: Hunt for Uldren and his Barons, uncovering deeper plots involving the Scorn, Ahamkara, and the Taken curse.
•Endgame: Confrontation with Uldren and Riven, leading to the Dreaming City's curse.
•Themes: Vengeance, betrayal, and the complexity of justice.
Shadowkeep Campaign
•Overview: Returns to the Moon, exploring new threats from the Hive and the concept of Nightmares - manifestations of past traumas.
Key Points:
•Setting: The Moon, focusing on the Scarlet Keep.
•Plot: Uncover the Nightmares' origins and their connection to the Darkness.
•Boss: Eris Morn helps guide through confrontations with Nightmare versions of past enemies.
•Themes: Fear, memory, and the ever-present threat of the Darkness.
Beyond Light Campaign
•Overview: Introduces Stasis, a new power of Darkness, and a new destination, Europa, with Eramis leading the Fallen in using this power.
Key Points:
•Setting: Europa, featuring the Deep Stone Crypt.
•Plot: Battle against Eramis and learn to wield Stasis.
•New Mechanics: Stasis subclasses for all classes.
•Themes: Power dynamics between Light and Darkness, redemption, and the consequences of power.
The Witch Queen Campaign
•Overview: Focuses on Savathûn, who has gained the Light, exploring themes of deception and truth within the Hive's narrative.
Key Points:
•Setting: Savathûn's Throne World.
•Plot: Unveil Savathûn's schemes with the Light, including the introduction of Lightbearer Hive.
•Boss: Savathûn herself, leading to revelations about the Traveler and the Darkness.
•Themes: Deception, truth, and the nature of Light and Darkness.
Lightfall Campaign
•Overview: The penultimate chapter in the Light and Darkness saga, focusing on the arrival of the Witness on Neptune to claim the Veil.
Key Points:
•Setting: Neomuna, a city on Neptune.
•Plot: Defend Neomuna, master the new Strand power, and confront Calus and the Witness.
•New Elements: Strand subclasses, new raid environment.
•Themes: Desperation, hope, and the final stand against an overwhelming force.
The Final Shape Campaign
•Overview: The conclusion of the Light and Darkness saga where players enter the Traveler to confront the Witness directly.
Key Points:
•Setting: The Pale Heart inside the Traveler.
•Plot: Battle through a malleable reality to stop the Witness from enacting The Final Shape.
•Climax: A definitive confrontation with the Witness, resolving long-standing narratives.
•Themes: Destiny, the cost of salvation, and the nature of the universe's end.
How to Play:
•Access: Each campaign requires ownership of the respective expansion or, in some cases, might be included in a bundle or the current "New Light" experience for free-to-play aspects.
•Order: While campaigns can be played in release order, newer players should start with the "New Light" questline, which introduces core mechanics and leads into major campaigns.
•Difficulty: Campaigns generally scale with your power level, but there are options for difficulty adjustments in some expansions.
•Seasonal Stories: Between major expansions, Destiny 2 has seasonal content which often ties into the overarching narrative but isn't strictly part of the main campaign.
Note: This guide provides an overview of each campaign, but remember, the game is continually evolving, with Bungie often revisiting and expanding upon past stories through new content or lore entries. |
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