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The Story behind Palworld

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"Palworld" is an action-adventure, survival, and monster-taming game developed by Pocketpair. The game blends elements from various genres, including survival crafting and Pokémon-like creature collection, set in an open world. Here's a detailed look at the story behind "Palworld":

See all of our Palworld guides here.

Setting: The Palpagos Islands

Environment: The game takes place on the Palpagos Islands, a vast, diverse archipelago where various biomes like forests, deserts, and snowy mountains can be found. This setting provides an expansive playground for exploration, resource gathering, and creature interaction.

Pals: The islands are inhabited by creatures known as "Pals," which resemble a mix of animals, mythical creatures, and sometimes even machinery. These Pals have various types, abilities, and roles, from combat to agriculture.

Core Gameplay and Story Elements

Survival and Crafting: Players must gather resources, craft tools, weapons, and build bases to survive the harsh conditions of the islands. This survival aspect is central to the narrative, where players are castaways or explorers trying to make a life in this unfamiliar land.

Monster Taming: Inspired by games like Pokémon, players can capture Pals using "Pal Spheres" after weakening them in combat. These Pals can then be used for various tasks:

Combat: Pals can fight alongside or for the player, offering unique abilities and strengths.

Labor: They can be assigned to bases to perform tasks like farming, mining, or manufacturing, which mirrors the survival game aspect of automation and management.

Factions and Conflicts:

Rayne Syndicate: A group of smugglers, criminals, and thugs who exploit Pals by capturing and trading them. They are led by Zoe Rayne, whose backstory involves abandonment and a rise to power within the syndicate.

Free Pal Alliance: An opposing faction that aims to protect Pals from exploitation, led by characters like Lily Everheart. They have a more benevolent approach, though their methods and beliefs can be as extreme as the syndicate's in their own way.

Palpagos Island Defense Force (PIDF): A police-like organization run by Marcus Dryden, who uses his position for personal gain, including drug trafficking and corruption.

Narrative Through Diaries and Journals

Lore Scattered: Much of the story in "Palworld" isn't linear but is pieced together through scattered journal entries, memos, and notes found across the islands:

Zoe Rayne's Story: An orphan who became the head of the Rayne Syndicate, her diaries reveal her loneliness, her bond with Grizzbolt, and her struggle with her role.

Lily Everheart: A member of the Free Pal Alliance, her story involves saving Pals from abuse and her complex relationship with her organization's ideals.

Marcus Dryden: His diaries reveal the corruption within the PIDF, his drug dealings, and his disdain for the Pals he's supposed to protect.

Pal Origins: Some entries hint at the dark truth of Pal creation, with suggestions of genetic engineering and human involvement in their existence, adding a layer of ethical consideration to the gameplay.

The Greater Narrative

The Towers: Across the islands, players encounter towers guarded by bosses. These battles are pivotal, not just for gameplay but also for uncovering lore:

Each tower boss has a story linked to the factions or personal narratives, like Zoe guarding a tower out of obligation rather than choice.

The World Tree: Mentioned as holding "the truth," this Yggdrasil-like tree is a central mystery, suggesting a larger, perhaps mythical or spiritual significance to the Palpagos Islands.

Themes and Critique

Ethics of Exploitation: "Palworld" touches on themes of exploitation, freedom, and the relationship between humans and nature or in this case, Pals. The game's mechanics of using Pals for labor or combat are often critiqued as a commentary on labor practices or animal rights.

Survival vs. Story: While the game leans heavily into survival mechanics, the story elements are more about setting and atmosphere, encouraging players to create their own stories through interaction with the game world, Pals, and factions.

Humor and Satire: The game's premise, especially the idea of "Pokémon with guns," is often seen as a humorous or satirical take on creature-collecting games, blending dark humor with survival elements.

Development Innovations

Automation through Pals: Palworld uniquely blends elements from monster-collecting games (like Pokémon) with survival mechanics and crafting from games like "Rust" or "ARK: Survival Evolved." Players can capture, train, and utilize creatures known as "Pals" for various tasks, including combat, resource gathering, and base management, providing a multifaceted gameplay experience.

Integration of Monster Collection with Survival and Crafting: The use of voxels (volumetric pixels) for building the game's world was groundbreaking at the time. This allowed for an easily modifiable, blocky environment where players could dig, build, and alter the landscape in any conceivable way, fostering creativity and player agency like never before.

"Palworld" thus combines a traditional survival game with a narrative that's both told through environmental storytelling and player interaction, creating a lore that players can explore, interpret, and even critique, all while managing their own slice of this bizarre, colorful world.

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